Voxel DDA · raw R16UI toroidal cache · incremental GPU R8UI heightmap · exact world-aligned grid probes · no SSGI · WASD/mouse or touch
active
-- ms · -- fps
Left/right edit world · 1-7 material · raw block-by-block DDA · direct Uint16Array cell upload · incremental GPU R8UI heightmap · top/bottom 17×17 probes · side 17×9 forward probes · exact sub-voxel distance falloff · state-list generation/upload scheduling with zero-safe pooled buffers · no hierarchy · no light volume · no temporal history · no desynchronized context