Voxel DDA · CPU heightmap + 8×4×8 R8 light volume · split R16UI materials · WASD/mouse or touch
Checker
DPR
Render distance
RD16
RD32
RD64
Brush
r=16
Left/right edit world · wheel changes brush · 1-7 material · renderer settings reload immediately · 8-block normal probe · CPU propagation 16 blocks XZ / 0 blocks Y
Break
Place
Jump
Fly