Voxel DDA · fixed toroidal cache · compile-time settings · GPU hard sun · face-correct brick-mask shadow traversal/AO · reciprocal DDA · single-axis daylight · WASD/mouse or touch
active
-- ms · -- fps
Left/right edit world · 1-7 material · brush updates live · [ ] cache mode · square 16-block-snapped cache bounds · compile-time 4³ bitmask traversal · CPU-maintained R8 heightmap · nearest-open heightmap probing with exact Euclidean linear falloff · fully lit columns early-out to 1.0 · side faces probe only their outward half-circle · hard-shadow contour extra · normal-tiered 4/9-tap light resolve with nonblack fallback · silhouette-aware final checker reconstruction · no BFS · no temporal history · no desynchronized context