Voxel DDA · raw R16UI toroidal cache · real-time vertical shadows · screen-space voxel bleeding · template streaming · WASD/mouse or touch
active
-- ms · -- fps
Left/right edit world · 1-7 material · raw block-by-block DDA · direct Uint16Array cell upload · incremental GPU R8UI heightmap · top/bottom 17×17 probes · side 17×9 forward probes · exact sub-voxel distance falloff · lazy shift plan · one upload/frame · one template copy/frame · face-snapped SSGI · 8-block cutoff · no hierarchy · no light volume · no temporal history · no desynchronized context